Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Game Polish Developer jobs? · Latest report #hdj5p4be
Your job has an expiration date
April 14, 2028
In 1 year, 6 monthsTweaking friction values won't save your career from the inevitable overwrite.
Professional screen-shaker and controller-vibration-curve enthusiast.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Perfecting input curves at nanosecond speed.







no no noyou▸ FEELSYNC ENGINE V4.2▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 6 MONTHSAI's Special Power
autogenerates thousands of gamefeel variations per second
You spend weeks adjusting camera lerp, controller rumble curves, and screen shake intensity. It is tedious, microscopic, and entirely data-driven.
The one thing AI can't do
You can still intuitively guess why a player finds the character movement slightly gross.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
Our sensors record every micro-adjustment you make to movement curves while you iterate.
Month 4
The AI builds a library of 'feel' states mapping player intent to optimal response curves.
Month 8
Procedural systems begin applying screen shake and impact logic directly to production builds.
Month 13
Real-time telemetry adjusts gamefeel parameters based on player drop-off rates without human input.
Month 18 · D-Day
The engine no longer requires manual curve entry, rendering your polish role obsolete.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 95.3%
4,200,000
ms spent tweaking jump arc
0.04%
average player notice rate
60,000
iteration cycles per second
Your severance
One free Unity Pro license and a sad emoji.
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