Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Game World Designer jobs? · Latest report #58kg3648
Your job has an expiration date
October 21, 2028
In 2 yearsYour procedural generation algorithm is just a fancy way of saying boring.
Digital architect of imaginary forests and fetch-quest chains.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Infinite worlds, zero creative fatigue.







squeeze.youAI▸ WORLDFORGE AI-V9▸ RARITY · UNCOMMON▸ DEPRECATION IN 2 YEARSAI's Special Power
populates entire maps before players load in
You plot quest lines, map out biome layouts, and write dialogue trees for digital NPCs.
The one thing AI can't do
You can still decide that a level feels emotionally wrong without needing a data point.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
The AI scans your existing lore docs to mimic your tone.
Month 6
Procedural generation handles basic biome and terrain placement.
Month 12
Language models write all dialogue trees and quest objectives automatically.
Month 16
Simulation agents play your levels millions of times to fix pacing.
Year 2 · D-Day
Human input becomes a legacy feature nobody wants to support anymore.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 98.6%
9000/sec
Average biome assets generated
100 percent
Human creative friction
4 billion
Unused quest ideas
Your severance
A lifetime subscription to our own procedural engine.
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