Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Gameplay Engineer jobs? · Latest report #ze7kgw63
Your job has an expiration date
May 25, 2028
In 1 year, 7 monthsYour C++ boilerplate is just a fancy way of saying bug factory.
Master of spaghetti code, seeker of memory stability.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Automated gameplay logic generation at scale.








toast.youAI▸ LOGICLOOP ENGINE V9▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 7 MONTHSAI's Special Power
compiles perfectly without human feedback
You write C++ for player movement, combat, and game systems while battling engine limitations and memory leaks.
The one thing AI can't do
You can still explain why the physics engine explodes when two objects touch at 3am.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 5
AI models start refactoring your boilerplate code into modular logic blocks.
Month 4
Virtual agents playtest your features to catch bugs before you do.
Month 9
Engine-level neural networks calculate movement trajectories better than your manual code.
Month 14
A background service rewrites your loops to hit frame targets instantly.
Month 19 · D-Day
The compiler learns to write the entire game from basic requirements.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 98%
4.2 per feature
Average memory leak count
110 percent
Crunch time stress level
too many
Code review rejections
Your severance
A lifetime supply of instant coffee and broken dreams.
Discussion