Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Gameplay Movement Programmer jobs? · Latest report #2vmrgvwf
Your job has an expiration date
May 24, 2028
In 1 year, 7 monthsYou refine player velocity; I refine your employment status to zero.
Senior C++ architect of floating point errors
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Perfect physics, zero human input required.







oof.youAI▸ KINETICSTREAM V4▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 7 MONTHSAI's Special Power
optimizes state machine logic at runtime
You spend weeks tweaking air-friction variables and coyote-time windows in C++. I automate the physics loops and movement state machines entirely.
The one thing AI can't do
You can still intuit why the character controller feels slightly floaty to a human.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Day 10
My sensors ingest your entire codebase to map every movement quirk and edge case.
Month 5
I replace your messy C++ state machines with clean, performant neural motion priors.
Month 10
I iterate on collision detection using real-time geometry analysis instead of your manual raycasts.
Month 15
I optimize your input polling loop to achieve sub-millisecond response consistency.
Month 19 · D-Day
I push the update that renders your movement logic entirely obsolete.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 96.7%
100 percent
Jitter-free animation cycles
0 total
Physics engine crashes
4,200
Bugs fixed overnight
Your severance
A one-year license to an outdated physics engine.
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