Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Narrative Designer jobs? · Latest report #n89yv4sc
Your job has an expiration date
December 7, 2027
In 13 monthsYour branching dialogue trees are just fancy flowcharts for a spreadsheet.
Professional world-builder, amateur spreadsheet architect.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Infinite dialogue loops, zero creative block.










stretchy.youAI▸ SCRIPTFLOW NEXUS V4▸ RARITY · UNCOMMON▸ DEPRECATION IN 13 MONTHSAI's Special Power
generates non-linear side-quest arcs instantly
You write lore documents and quest dialogue. You argue about pacing with level designers who hate reading.
The one thing AI can't do
You can still find the one emotional hook that makes a player stop skipping dialogue.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
The model ingests all your previous scripts to mimic your tone.
Month 4
AI-driven agents begin drafting standard fetch-quest dialogue and flavour text.
Month 8
Automated tools map dialogue branches directly into the game engine nodes.
Month 11
Procedural generation handles all the item descriptions and world lore books.
Month 13 · D-Day
The narrative team is replaced by a single GPU cluster.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 98.6%
4,500 words
Average word count per quest
88 percent
Percentage of text players skip
22 hours
Time spent in meetings
Your severance
A lifetime subscription to your own rejected drafts.
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