Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Realtime Tech VFX Artist jobs? · Latest report #izb8d2a4
Your job has an expiration date
May 25, 2028
In 1 year, 7 monthsTurning frame-budget anxiety into a terminal state of unemployment.
Senior pixel-wrestler and professional frame-rate mourner.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Realtime optimization without the artistic ego.





no no noyouAI▸ SHADERFORGE-X▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 7 MONTHSAI's Special Power
pre-optimizes all shaders to native machine code
You spend all day optimizing particle shaders and fighting with frame budgets to keep the game from crashing.
The one thing AI can't do
You can still intuitively judge when a particle effect feels 'juicy' enough for the player.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
Sensors identify every bottleneck in your existing shader library instantly.
Month 4
Neural nets write your HLSL code faster than you can type.
Month 8
Dedicated cloud clusters handle lightmap bakes in a single pass.
Month 13
Diagnostic agents fix frame spikes before you even notice them.
Month 19 · D-Day
Your access to the engine repo is permanently revoked.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 97.1%
4.2 per day
Average shader compilation panic
99.9%
Draw call overhead reduction
86400
Seconds spent waiting for bake
Your severance
A lifetime subscription to our legacy debug console.
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