Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Rigging and Tech Artist jobs? · Latest report #ipc5xhcj
Your job has an expiration date
July 4, 2028
In 1 year, 8 monthsYour custom bone weights are just math that a kernel can compute.
Digital puppeteer obsessed with joint hierarchies and clean loops.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Automated skeletal binding for the modern studio.








squeeze.youAI▸ RIGLOGIC PRO V4▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 8 MONTHSAI's Special Power
autobinds vertex weights in real time
You build digital skeletons for game characters and script tools to fix broken animation pipelines.
The one thing AI can't do
You can sense when a character's shoulder deformation looks wrong in a millisecond.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
Your custom Python scripts are ingested by our pattern model.
Month 5
Neural networks now generate rigs based on character volume.
Month 10
Vision models detect mesh pinching and fix weights instantly.
Month 15
The engine manages all asset imports without human intervention.
Month 20 · D-Day
The studio removes the Rigger role from the headcount budget.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 95.6%
400 per month
Average skin weight bugs
Daily
Pipeline tool crashes
12 liters weekly
Coffee consumed while debugging
Your severance
A lifetime subscription to your own deprecated pipeline tools.
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