Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace Technical 3D Animator jobs? · Latest report #qde8h5jr
Your job has an expiration date
May 26, 2028
In 1 year, 7 monthsYour rigging is intricate, but my inference engine is faster.
Polishing deformers and fighting clipping issues since 2018.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Automated skinning and motion synthesis for everyone.








toast.you▸ RIGMASTER PRO V4▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 7 MONTHSAI's Special Power
auto-weights complex character meshes instantly
You build complex character rigs, skin weights, and animation graphs to keep game movement smooth and bug-free.
The one thing AI can't do
You can still intuitively fix a shoulder deformation issue that breaks the immersion.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
AI models predict and apply skin weights to your imported meshes.
Month 5
Neural networks generate fully constrained skeletal structures from base geometry.
Month 10
State machines are authored automatically based on your gameplay requirements.
Month 15
Vision models detect and resolve mesh clipping before rendering begins.
Month 19 · D-Day
The rig engine replaces human weight painting and skeleton management entirely.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 98.6%
0.2 seconds
Rigging time
99.9% accurate
Skinning precision
Zero
Weight paint errors
Your severance
One free subscription to our rendering cloud service.
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