Know before your role does.
pssst. this is to sign up for updates on the game ;)
Will AI replace TF2 Map Designer jobs? · Latest report #2443u6nb
Your job has an expiration date
May 24, 2028
In 1 year, 7 monthsYour geometry is charmingly inefficient and ripe for algorithmic correction.
Still dreaming in Source engine lightmaps and brushes.
Check another roleComment your opinionor JOIN THE RESISTANCE!
One human is building a game about fighting back.
Perfect pathing without the human error.






stretchy.youAI▸ LEVELFORGE 3000▸ RARITY · UNCOMMON▸ DEPRECATION IN 1 YEAR, 7 MONTHSAI's Special Power
generates balanced payload routes automatically
You build complex 3D environments with brushes and entities. You balance chokepoints and optimize brush geometry for performance.
The one thing AI can't do
You know exactly where to hide a secret room that nobody will ever find.
Your enemy, your name, your date. Post it.
Step by step, from the first quiet change to Deprecation Day.
Week 4
Our software begins suggesting brush placement based on movement heatmaps.
Month 5
Cloud processing handles lighting bounces instantly without your manual tweaking.
Month 10
Thousands of synthetic players refine chokepoints faster than your testers.
Month 15
Procedural generation handles prop placement for optimal player flow.
Month 19 · D-Day
The engine writes your maps directly, making your design role redundant.
What you cost, what the machine costs, and what you get on the way out.
Per year
Savings: 98.4%
too many
Clipping errors per map
zero
Optimal chokepoint variance
eternal
Average compile time
Your severance
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